CvLuaCity::lGetBuildingGreatWork(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 4060
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetBuildingGreatWork
Hooks
static bool BeforeCvLuaCity_lGetBuildingGreatWork(lua_State* L, int& result);static void AfterCvLuaCity_lGetBuildingGreatWork(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetBuildingGreatWork(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetBuildingGreatWork>(host, &BeforeCvLuaCity_lGetBuildingGreatWork);CivRegisterAfter<CivHooks::CvLuaCity_lGetBuildingGreatWork>(host, &AfterCvLuaCity_lGetBuildingGreatWork);CivRegisterReplace<CivHooks::CvLuaCity_lGetBuildingGreatWork>(host, &ReplaceCvLuaCity_lGetBuildingGreatWork);
Code
4059//int GetBuildingGreatWork(BuildingClassTypes eBuildingClass, int iSlot) const;4060int CvLuaCity::lGetBuildingGreatWork(lua_State* L)4061{4062 CvCity* pkCity = GetInstance(L);4063 const BuildingClassTypes iIndex = toValue<BuildingClassTypes>(L, 2);4064 const int iSlot = lua_tointeger(L, 3);4065 const int iResult = pkCity->GetCityBuildings()->GetBuildingGreatWork(iIndex, iSlot);4066 lua_pushinteger(L, iResult);4067 return 1;4068}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::GetBuildingGreatWork(BuildingClassTypes, int) const
CvLuaArgs::toValueCvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger