CvLuaCity::lChangeBuildingProduction(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3463
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lChangeBuildingProduction
Hooks
static bool BeforeCvLuaCity_lChangeBuildingProduction(lua_State* L, int& result);static void AfterCvLuaCity_lChangeBuildingProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lChangeBuildingProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lChangeBuildingProduction>(host, &BeforeCvLuaCity_lChangeBuildingProduction);CivRegisterAfter<CivHooks::CvLuaCity_lChangeBuildingProduction>(host, &AfterCvLuaCity_lChangeBuildingProduction);CivRegisterReplace<CivHooks::CvLuaCity_lChangeBuildingProduction>(host, &ReplaceCvLuaCity_lChangeBuildingProduction);
Code
3462//void changeBuildingProduction(BuildingTypes iIndex, int iChange);3463int CvLuaCity::lChangeBuildingProduction(lua_State* L)3464{3465 CvCity* pkCity = GetInstance(L);3466 const int iIndex = lua_tointeger(L, 2);3467 const int iChange = lua_tointeger(L, 3);3468 if(iIndex != NO_BUILDING)3469 {3470 pkCity->GetCityBuildings()->ChangeBuildingProduction((BuildingTypes)iIndex, iChange);3471 }34723473 return 1;3474}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::ChangeBuildingProduction(BuildingTypes, int)
CvLuaScopedInstance::GetInstancelua_tointeger