Bazaar developer reference

CvLuaCity::lChangeBuildingProduction(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3463
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lChangeBuildingProduction

Hooks

static bool BeforeCvLuaCity_lChangeBuildingProduction(lua_State* L, int& result);static void AfterCvLuaCity_lChangeBuildingProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lChangeBuildingProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lChangeBuildingProduction>(host, &BeforeCvLuaCity_lChangeBuildingProduction);CivRegisterAfter<CivHooks::CvLuaCity_lChangeBuildingProduction>(host, &AfterCvLuaCity_lChangeBuildingProduction);CivRegisterReplace<CivHooks::CvLuaCity_lChangeBuildingProduction>(host, &ReplaceCvLuaCity_lChangeBuildingProduction);

Code

3462//void changeBuildingProduction(BuildingTypes iIndex, int iChange);3463int CvLuaCity::lChangeBuildingProduction(lua_State* L)3464{3465	CvCity* pkCity = GetInstance(L);3466	const int iIndex = lua_tointeger(L, 2);3467	const int iChange = lua_tointeger(L, 3);3468	if(iIndex != NO_BUILDING)3469	{3470		pkCity->GetCityBuildings()->ChangeBuildingProduction((BuildingTypes)iIndex, iChange);3471	}34723473	return 1;3474}

Calls

Called by