Hooks
static bool BeforeCvLuaCity_lGetGeneralProductionTurnsLeft(lua_State* L, int& result);static void AfterCvLuaCity_lGetGeneralProductionTurnsLeft(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetGeneralProductionTurnsLeft(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetGeneralProductionTurnsLeft>(host, &BeforeCvLuaCity_lGetGeneralProductionTurnsLeft);CivRegisterAfter<CivHooks::CvLuaCity_lGetGeneralProductionTurnsLeft>(host, &AfterCvLuaCity_lGetGeneralProductionTurnsLeft);CivRegisterReplace<CivHooks::CvLuaCity_lGetGeneralProductionTurnsLeft>(host, &ReplaceCvLuaCity_lGetGeneralProductionTurnsLeft);