Hooks
static bool BeforeCvLuaCity_lGetProductionTurnsLeft(lua_State* L, int& result);static void AfterCvLuaCity_lGetProductionTurnsLeft(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetProductionTurnsLeft(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetProductionTurnsLeft>(host, &BeforeCvLuaCity_lGetProductionTurnsLeft);CivRegisterAfter<CivHooks::CvLuaCity_lGetProductionTurnsLeft>(host, &AfterCvLuaCity_lGetProductionTurnsLeft);CivRegisterReplace<CivHooks::CvLuaCity_lGetProductionTurnsLeft>(host, &ReplaceCvLuaCity_lGetProductionTurnsLeft);