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CvLuaCity::lGetBuildingProductionTime(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3477
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetBuildingProductionTime

Hooks

static bool BeforeCvLuaCity_lGetBuildingProductionTime(lua_State* L, int& result);static void AfterCvLuaCity_lGetBuildingProductionTime(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetBuildingProductionTime(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetBuildingProductionTime>(host, &BeforeCvLuaCity_lGetBuildingProductionTime);CivRegisterAfter<CivHooks::CvLuaCity_lGetBuildingProductionTime>(host, &AfterCvLuaCity_lGetBuildingProductionTime);CivRegisterReplace<CivHooks::CvLuaCity_lGetBuildingProductionTime>(host, &ReplaceCvLuaCity_lGetBuildingProductionTime);

Code

3476//int getBuildingProductionTime(BuildingTypes eIndex);3477int CvLuaCity::lGetBuildingProductionTime(lua_State* L)3478{3479	CvCity* pkCity = GetInstance(L);3480	const int iIndex = lua_tointeger(L, 2);3481	if(iIndex != NO_BUILDING)3482	{3483		const int iResult = pkCity->GetCityBuildings()->GetBuildingProductionTime((BuildingTypes)iIndex);3484		lua_pushinteger(L, iResult);3485	}3486	else3487	{3488		lua_pushinteger(L, 0);3489	}3490	return 1;3491}

Calls

Called by