CvLuaCity::lGetBuildingProductionTime(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3477
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetBuildingProductionTime
Hooks
static bool BeforeCvLuaCity_lGetBuildingProductionTime(lua_State* L, int& result);static void AfterCvLuaCity_lGetBuildingProductionTime(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetBuildingProductionTime(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetBuildingProductionTime>(host, &BeforeCvLuaCity_lGetBuildingProductionTime);CivRegisterAfter<CivHooks::CvLuaCity_lGetBuildingProductionTime>(host, &AfterCvLuaCity_lGetBuildingProductionTime);CivRegisterReplace<CivHooks::CvLuaCity_lGetBuildingProductionTime>(host, &ReplaceCvLuaCity_lGetBuildingProductionTime);
Code
3476//int getBuildingProductionTime(BuildingTypes eIndex);3477int CvLuaCity::lGetBuildingProductionTime(lua_State* L)3478{3479 CvCity* pkCity = GetInstance(L);3480 const int iIndex = lua_tointeger(L, 2);3481 if(iIndex != NO_BUILDING)3482 {3483 const int iResult = pkCity->GetCityBuildings()->GetBuildingProductionTime((BuildingTypes)iIndex);3484 lua_pushinteger(L, iResult);3485 }3486 else3487 {3488 lua_pushinteger(L, 0);3489 }3490 return 1;3491}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::GetBuildingProductionTime(BuildingTypes) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger