CvLuaCity::lCanMaintain(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 930
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lCanMaintain
Hooks
static bool BeforeCvLuaCity_lCanMaintain(lua_State* L, int& result);static void AfterCvLuaCity_lCanMaintain(lua_State* L, int& result);static int ReplaceCvLuaCity_lCanMaintain(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lCanMaintain>(host, &BeforeCvLuaCity_lCanMaintain);CivRegisterAfter<CivHooks::CvLuaCity_lCanMaintain>(host, &AfterCvLuaCity_lCanMaintain);CivRegisterReplace<CivHooks::CvLuaCity_lCanMaintain>(host, &ReplaceCvLuaCity_lCanMaintain);
Code
929//bool canMaintain( int iProcess, bool bContinue );930int CvLuaCity::lCanMaintain(lua_State* L)931{932 CvCity* pkCity = GetInstance(L);933 const int iProcess = lua_tointeger(L, 2);934 const bool bContinue = luaL_optint(L, 3, 0);935 const bool bResult = pkCity->canMaintain((ProcessTypes)iProcess, bContinue);936937 lua_pushboolean(L, bResult);938 return 1;939}
Calls
- CvCity::canMaintain(ProcessTypes, bool) const
CvLuaScopedInstance::GetInstancelua_pushbooleanlua_tointegerluaL_optinteger