Hooks
static bool BeforeCvLuaCity_lGetResistanceTurns(lua_State* L, int& result);static void AfterCvLuaCity_lGetResistanceTurns(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetResistanceTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetResistanceTurns>(host, &BeforeCvLuaCity_lGetResistanceTurns);CivRegisterAfter<CivHooks::CvLuaCity_lGetResistanceTurns>(host, &AfterCvLuaCity_lGetResistanceTurns);CivRegisterReplace<CivHooks::CvLuaCity_lGetResistanceTurns>(host, &ReplaceCvLuaCity_lGetResistanceTurns);