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CvLuaCity::lRangeCombatUnitDefense(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3872
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lRangeCombatUnitDefense

Hooks

static bool BeforeCvLuaCity_lRangeCombatUnitDefense(lua_State* L, int& result);static void AfterCvLuaCity_lRangeCombatUnitDefense(lua_State* L, int& result);static int ReplaceCvLuaCity_lRangeCombatUnitDefense(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lRangeCombatUnitDefense>(host, &BeforeCvLuaCity_lRangeCombatUnitDefense);CivRegisterAfter<CivHooks::CvLuaCity_lRangeCombatUnitDefense>(host, &AfterCvLuaCity_lRangeCombatUnitDefense);CivRegisterReplace<CivHooks::CvLuaCity_lRangeCombatUnitDefense>(host, &ReplaceCvLuaCity_lRangeCombatUnitDefense);

Code

3872int CvLuaCity::lRangeCombatUnitDefense(lua_State* L)3873{3874	CvCity* pkCity = GetInstance(L);3875	CvUnit* pkDefender = CvLuaUnit::GetInstance(L, 2);38763877	const int iDefenseStr = pkCity->rangeCombatUnitDefense(pkDefender);3878	lua_pushinteger(L, iDefenseStr);3879	return 1;3880}

Calls

Called by