CvLuaCity::lRangeCombatUnitDefense(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3872
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lRangeCombatUnitDefense
Hooks
static bool BeforeCvLuaCity_lRangeCombatUnitDefense(lua_State* L, int& result);static void AfterCvLuaCity_lRangeCombatUnitDefense(lua_State* L, int& result);static int ReplaceCvLuaCity_lRangeCombatUnitDefense(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lRangeCombatUnitDefense>(host, &BeforeCvLuaCity_lRangeCombatUnitDefense);CivRegisterAfter<CivHooks::CvLuaCity_lRangeCombatUnitDefense>(host, &AfterCvLuaCity_lRangeCombatUnitDefense);CivRegisterReplace<CivHooks::CvLuaCity_lRangeCombatUnitDefense>(host, &ReplaceCvLuaCity_lRangeCombatUnitDefense);
Code
3872int CvLuaCity::lRangeCombatUnitDefense(lua_State* L)3873{3874 CvCity* pkCity = GetInstance(L);3875 CvUnit* pkDefender = CvLuaUnit::GetInstance(L, 2);38763877 const int iDefenseStr = pkCity->rangeCombatUnitDefense(pkDefender);3878 lua_pushinteger(L, iDefenseStr);3879 return 1;3880}
Calls
- CvCity::rangeCombatUnitDefense(const CvUnit *) const
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstancelua_pushinteger