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CvLuaCity::lGetGameTurnLastExpanded(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 2111
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetGameTurnLastExpanded

Hooks

static bool BeforeCvLuaCity_lGetGameTurnLastExpanded(lua_State* L, int& result);static void AfterCvLuaCity_lGetGameTurnLastExpanded(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetGameTurnLastExpanded(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetGameTurnLastExpanded>(host, &BeforeCvLuaCity_lGetGameTurnLastExpanded);CivRegisterAfter<CivHooks::CvLuaCity_lGetGameTurnLastExpanded>(host, &AfterCvLuaCity_lGetGameTurnLastExpanded);CivRegisterReplace<CivHooks::CvLuaCity_lGetGameTurnLastExpanded>(host, &ReplaceCvLuaCity_lGetGameTurnLastExpanded);

Code

2110//int getGameTurnLastExpanded();2111int CvLuaCity::lGetGameTurnLastExpanded(lua_State* L)2112{2113	return BasicLuaMethod(L, &CvCity::getGameTurnLastExpanded);2114}

Calls

Called by