Hooks
static bool BeforeCvLuaCity_lGetGameTurnLastExpanded(lua_State* L, int& result);static void AfterCvLuaCity_lGetGameTurnLastExpanded(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetGameTurnLastExpanded(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetGameTurnLastExpanded>(host, &BeforeCvLuaCity_lGetGameTurnLastExpanded);CivRegisterAfter<CivHooks::CvLuaCity_lGetGameTurnLastExpanded>(host, &AfterCvLuaCity_lGetGameTurnLastExpanded);CivRegisterReplace<CivHooks::CvLuaCity_lGetGameTurnLastExpanded>(host, &ReplaceCvLuaCity_lGetGameTurnLastExpanded);