Hooks
static bool BeforeCvLuaCity_lIsNoOccupiedUnhappiness(lua_State* L, int& result);static void AfterCvLuaCity_lIsNoOccupiedUnhappiness(lua_State* L, int& result);static int ReplaceCvLuaCity_lIsNoOccupiedUnhappiness(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lIsNoOccupiedUnhappiness>(host, &BeforeCvLuaCity_lIsNoOccupiedUnhappiness);CivRegisterAfter<CivHooks::CvLuaCity_lIsNoOccupiedUnhappiness>(host, &AfterCvLuaCity_lIsNoOccupiedUnhappiness);CivRegisterReplace<CivHooks::CvLuaCity_lIsNoOccupiedUnhappiness>(host, &ReplaceCvLuaCity_lIsNoOccupiedUnhappiness);