CvLuaCity::lSetOccupied(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3029
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lSetOccupied
Hooks
static bool BeforeCvLuaCity_lSetOccupied(lua_State* L, int& result);static void AfterCvLuaCity_lSetOccupied(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetOccupied(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetOccupied>(host, &BeforeCvLuaCity_lSetOccupied);CivRegisterAfter<CivHooks::CvLuaCity_lSetOccupied>(host, &AfterCvLuaCity_lSetOccupied);CivRegisterReplace<CivHooks::CvLuaCity_lSetOccupied>(host, &ReplaceCvLuaCity_lSetOccupied);
Code
3028//void SetOccupied(bool bValue);3029int CvLuaCity::lSetOccupied(lua_State* L)3030{3031 return BasicLuaMethod(L, &CvCity::SetOccupied);3032}
Calls
- CvCity::SetOccupied(bool)
CvLuaMethodWrapper::BasicLuaMethod