CvLuaCity::lIsBuildingSellable(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 4013
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lIsBuildingSellable
Hooks
static bool BeforeCvLuaCity_lIsBuildingSellable(lua_State* L, int& result);static void AfterCvLuaCity_lIsBuildingSellable(lua_State* L, int& result);static int ReplaceCvLuaCity_lIsBuildingSellable(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lIsBuildingSellable>(host, &BeforeCvLuaCity_lIsBuildingSellable);CivRegisterAfter<CivHooks::CvLuaCity_lIsBuildingSellable>(host, &AfterCvLuaCity_lIsBuildingSellable);CivRegisterReplace<CivHooks::CvLuaCity_lIsBuildingSellable>(host, &ReplaceCvLuaCity_lIsBuildingSellable);
Code
4012//bool IsBuildingSellable(BuildingTypes iIndex);4013int CvLuaCity::lIsBuildingSellable(lua_State* L)4014{4015 bool bResult = false;4016 CvCity* pkCity = GetInstance(L);4017 const BuildingTypes iIndex = toValue<BuildingTypes>(L, 2);4018 if(iIndex != NO_BUILDING)4019 {4020 CvBuildingEntry* pkBuildingInfo = GC.getBuildingInfo(iIndex);4021 if(pkBuildingInfo)4022 {4023 bResult = pkCity->GetCityBuildings()->IsBuildingSellable(*pkBuildingInfo);4024 }4025 }40264027 lua_pushboolean(L, bResult);4028 return 1;4029}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::IsBuildingSellable(const CvBuildingEntry &) const
- CvGlobals::getBuildingInfo(BuildingTypes)
CvLuaArgs::toValueCvLuaScopedInstance::GetInstancelua_pushboolean