CvLuaCity::lGetNumBuilding(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 1816
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetNumBuilding
Hooks
static bool BeforeCvLuaCity_lGetNumBuilding(lua_State* L, int& result);static void AfterCvLuaCity_lGetNumBuilding(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetNumBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetNumBuilding>(host, &BeforeCvLuaCity_lGetNumBuilding);CivRegisterAfter<CivHooks::CvLuaCity_lGetNumBuilding>(host, &AfterCvLuaCity_lGetNumBuilding);CivRegisterReplace<CivHooks::CvLuaCity_lGetNumBuilding>(host, &ReplaceCvLuaCity_lGetNumBuilding);
Code
1815//int getNumBuilding(BuildingTypes eBuildingType);1816int CvLuaCity::lGetNumBuilding(lua_State* L)1817{1818 CvCity* pkCity = GetInstance(L);1819 const BuildingTypes eBuildingType = (BuildingTypes)lua_tointeger(L, 2);1820 if(eBuildingType != NO_BUILDING)1821 {1822 const int iResult = pkCity->GetCityBuildings()->GetNumBuilding(eBuildingType);1823 lua_pushinteger(L, iResult);1824 }1825 else1826 {1827 lua_pushinteger(L, 0);1828 }1829 return 1;1830}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::GetNumBuilding(BuildingTypes) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger