CvLuaCity::lGetOwner(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3161
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetOwner
Hooks
static bool BeforeCvLuaCity_lGetOwner(lua_State* L, int& result);static void AfterCvLuaCity_lGetOwner(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetOwner(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetOwner>(host, &BeforeCvLuaCity_lGetOwner);CivRegisterAfter<CivHooks::CvLuaCity_lGetOwner>(host, &AfterCvLuaCity_lGetOwner);CivRegisterReplace<CivHooks::CvLuaCity_lGetOwner>(host, &ReplaceCvLuaCity_lGetOwner);
Code
3160//PlayerTypes getOwner();3161int CvLuaCity::lGetOwner(lua_State* L)3162{3163 return BasicLuaMethod(L, &CvCity::getOwner);3164}
Calls
- CvCity::getOwner() const
CvLuaMethodWrapper::BasicLuaMethod