Hooks
static bool BeforeCvLuaCity_lChangeUnitProduction(lua_State* L, int& result);static void AfterCvLuaCity_lChangeUnitProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lChangeUnitProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lChangeUnitProduction>(host, &BeforeCvLuaCity_lChangeUnitProduction);CivRegisterAfter<CivHooks::CvLuaCity_lChangeUnitProduction>(host, &AfterCvLuaCity_lChangeUnitProduction);CivRegisterReplace<CivHooks::CvLuaCity_lChangeUnitProduction>(host, &ReplaceCvLuaCity_lChangeUnitProduction);