Hooks
static bool BeforeCvLuaCity_lHurryProduction(lua_State* L, int& result);static void AfterCvLuaCity_lHurryProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lHurryProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lHurryProduction>(host, &BeforeCvLuaCity_lHurryProduction);CivRegisterAfter<CivHooks::CvLuaCity_lHurryProduction>(host, &AfterCvLuaCity_lHurryProduction);CivRegisterReplace<CivHooks::CvLuaCity_lHurryProduction>(host, &ReplaceCvLuaCity_lHurryProduction);