CvLuaCity::lIsPlotBlockaded(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 710
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lIsPlotBlockaded
Hooks
static bool BeforeCvLuaCity_lIsPlotBlockaded(lua_State* L, int& result);static void AfterCvLuaCity_lIsPlotBlockaded(lua_State* L, int& result);static int ReplaceCvLuaCity_lIsPlotBlockaded(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lIsPlotBlockaded>(host, &BeforeCvLuaCity_lIsPlotBlockaded);CivRegisterAfter<CivHooks::CvLuaCity_lIsPlotBlockaded>(host, &AfterCvLuaCity_lIsPlotBlockaded);CivRegisterReplace<CivHooks::CvLuaCity_lIsPlotBlockaded>(host, &ReplaceCvLuaCity_lIsPlotBlockaded);
Code
709//bool IsBlockaded(CyPlot* pPlot);710int CvLuaCity::lIsPlotBlockaded(lua_State* L)711{712 CvCity* pkCity = GetInstance(L);713 CvPlot* pkPlot = CvLuaPlot::GetInstance(L, 2);714 const bool bResult = pkCity->GetCityCitizens()->IsPlotBlockaded(pkPlot);715716 lua_pushboolean(L, bResult);717 return 1;718}
Calls
- CvCity::GetCityCitizens() const
- CvCityCitizens::IsPlotBlockaded(CvPlot *) const
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstancelua_pushboolean