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CvLuaCity::lGetNumActiveBuilding(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 1891
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetNumActiveBuilding

Hooks

static bool BeforeCvLuaCity_lGetNumActiveBuilding(lua_State* L, int& result);static void AfterCvLuaCity_lGetNumActiveBuilding(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetNumActiveBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetNumActiveBuilding>(host, &BeforeCvLuaCity_lGetNumActiveBuilding);CivRegisterAfter<CivHooks::CvLuaCity_lGetNumActiveBuilding>(host, &AfterCvLuaCity_lGetNumActiveBuilding);CivRegisterReplace<CivHooks::CvLuaCity_lGetNumActiveBuilding>(host, &ReplaceCvLuaCity_lGetNumActiveBuilding);

Code

1890//int getNumActiveBuilding(BuildingTypes eBuildingType);1891int CvLuaCity::lGetNumActiveBuilding(lua_State* L)1892{1893	CvCity* pkCity = GetInstance(L);1894	const BuildingTypes eBuildingType = (BuildingTypes)lua_tointeger(L, 2);1895	if(eBuildingType != NO_BUILDING)1896	{1897		const int iResult = pkCity->GetCityBuildings()->GetNumActiveBuilding(eBuildingType);1898		lua_pushinteger(L, iResult);1899	}1900	else1901	{1902		lua_pushinteger(L, 0);1903	}1904	return 1;1905}

Calls

Called by