CvLuaCity::lGetNumActiveBuilding(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 1891
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetNumActiveBuilding
Hooks
static bool BeforeCvLuaCity_lGetNumActiveBuilding(lua_State* L, int& result);static void AfterCvLuaCity_lGetNumActiveBuilding(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetNumActiveBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetNumActiveBuilding>(host, &BeforeCvLuaCity_lGetNumActiveBuilding);CivRegisterAfter<CivHooks::CvLuaCity_lGetNumActiveBuilding>(host, &AfterCvLuaCity_lGetNumActiveBuilding);CivRegisterReplace<CivHooks::CvLuaCity_lGetNumActiveBuilding>(host, &ReplaceCvLuaCity_lGetNumActiveBuilding);
Code
1890//int getNumActiveBuilding(BuildingTypes eBuildingType);1891int CvLuaCity::lGetNumActiveBuilding(lua_State* L)1892{1893 CvCity* pkCity = GetInstance(L);1894 const BuildingTypes eBuildingType = (BuildingTypes)lua_tointeger(L, 2);1895 if(eBuildingType != NO_BUILDING)1896 {1897 const int iResult = pkCity->GetCityBuildings()->GetNumActiveBuilding(eBuildingType);1898 lua_pushinteger(L, iResult);1899 }1900 else1901 {1902 lua_pushinteger(L, 0);1903 }1904 return 1;1905}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::GetNumActiveBuilding(BuildingTypes) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger