Hooks
static bool BeforeCvLuaCity_lGetBuildingProductionTurnsLeft(lua_State* L, int& result);static void AfterCvLuaCity_lGetBuildingProductionTurnsLeft(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetBuildingProductionTurnsLeft(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetBuildingProductionTurnsLeft>(host, &BeforeCvLuaCity_lGetBuildingProductionTurnsLeft);CivRegisterAfter<CivHooks::CvLuaCity_lGetBuildingProductionTurnsLeft>(host, &AfterCvLuaCity_lGetBuildingProductionTurnsLeft);CivRegisterReplace<CivHooks::CvLuaCity_lGetBuildingProductionTurnsLeft>(host, &ReplaceCvLuaCity_lGetBuildingProductionTurnsLeft);