Bazaar developer reference

CvLuaCity::lSetUnitProduction(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3565
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lSetUnitProduction

Hooks

static bool BeforeCvLuaCity_lSetUnitProduction(lua_State* L, int& result);static void AfterCvLuaCity_lSetUnitProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetUnitProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetUnitProduction>(host, &BeforeCvLuaCity_lSetUnitProduction);CivRegisterAfter<CivHooks::CvLuaCity_lSetUnitProduction>(host, &AfterCvLuaCity_lSetUnitProduction);CivRegisterReplace<CivHooks::CvLuaCity_lSetUnitProduction>(host, &ReplaceCvLuaCity_lSetUnitProduction);

Code

3564//void setUnitProduction(int iIndex, int iNewValue);3565int CvLuaCity::lSetUnitProduction(lua_State* L)3566{3567	CvCity* pkCity = GetInstance(L);3568	pkCity->setUnitProduction(toValue<UnitTypes>(L, 2), toValue<int>(L, 3));35693570	return 1;3571}

Calls

Called by