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CvLuaCity::lGetLeagueBuildingClassYieldChange(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 2704
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetLeagueBuildingClassYieldChange

Hooks

static bool BeforeCvLuaCity_lGetLeagueBuildingClassYieldChange(lua_State* L, int& result);static void AfterCvLuaCity_lGetLeagueBuildingClassYieldChange(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetLeagueBuildingClassYieldChange(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetLeagueBuildingClassYieldChange>(host, &BeforeCvLuaCity_lGetLeagueBuildingClassYieldChange);CivRegisterAfter<CivHooks::CvLuaCity_lGetLeagueBuildingClassYieldChange>(host, &AfterCvLuaCity_lGetLeagueBuildingClassYieldChange);CivRegisterReplace<CivHooks::CvLuaCity_lGetLeagueBuildingClassYieldChange>(host, &ReplaceCvLuaCity_lGetLeagueBuildingClassYieldChange);

Code

2703//int GetLeagueBuildingClassYieldChange(eBuildingClass, eYieldType) const;2704int CvLuaCity::lGetLeagueBuildingClassYieldChange(lua_State* L)2705{2706	int iYieldFromBuilding = 0;27072708	CvCity* pkCity = GetInstance(L);2709	BuildingClassTypes eBuildingClass = (BuildingClassTypes)lua_tointeger(L, 2);2710	YieldTypes eYieldType = (YieldTypes)lua_tointeger(L, 3);27112712	CvBuildingClassInfo* pInfo = GC.getBuildingClassInfo(eBuildingClass);2713	if (pInfo && pInfo->getMaxGlobalInstances() != -1)2714	{2715		int iYieldChange = GC.getGame().GetGameLeagues()->GetWorldWonderYieldChange(pkCity->getOwner(), eYieldType);2716		if (iYieldChange != 0)2717		{2718			iYieldFromBuilding += iYieldChange;2719		}2720	}27212722	lua_pushinteger(L, iYieldFromBuilding);2723	return 1;2724}

Calls

Called by