CvLuaCity::lGetNumFreeBuilding(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3980
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetNumFreeBuilding
Hooks
static bool BeforeCvLuaCity_lGetNumFreeBuilding(lua_State* L, int& result);static void AfterCvLuaCity_lGetNumFreeBuilding(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetNumFreeBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetNumFreeBuilding>(host, &BeforeCvLuaCity_lGetNumFreeBuilding);CivRegisterAfter<CivHooks::CvLuaCity_lGetNumFreeBuilding>(host, &AfterCvLuaCity_lGetNumFreeBuilding);CivRegisterReplace<CivHooks::CvLuaCity_lGetNumFreeBuilding>(host, &ReplaceCvLuaCity_lGetNumFreeBuilding);
Code
3979//int getNumFreeBuilding(BuildingTypes iIndex);3980int CvLuaCity::lGetNumFreeBuilding(lua_State* L)3981{3982 CvCity* pkCity = GetInstance(L);3983 const BuildingTypes iIndex = toValue<BuildingTypes>(L, 2);3984 if(iIndex != NO_BUILDING)3985 {3986 const int iResult = pkCity->GetCityBuildings()->GetNumFreeBuilding(iIndex);3987 lua_pushinteger(L, iResult);3988 }3989 else3990 {3991 lua_pushinteger(L, 0);3992 }3993 return 1;3994}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::GetNumFreeBuilding(BuildingTypes) const
CvLuaArgs::toValueCvLuaScopedInstance::GetInstancelua_pushinteger