CvLuaCity::lSetBuildingProductionTime(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3494
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lSetBuildingProductionTime
Hooks
static bool BeforeCvLuaCity_lSetBuildingProductionTime(lua_State* L, int& result);static void AfterCvLuaCity_lSetBuildingProductionTime(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetBuildingProductionTime(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetBuildingProductionTime>(host, &BeforeCvLuaCity_lSetBuildingProductionTime);CivRegisterAfter<CivHooks::CvLuaCity_lSetBuildingProductionTime>(host, &AfterCvLuaCity_lSetBuildingProductionTime);CivRegisterReplace<CivHooks::CvLuaCity_lSetBuildingProductionTime>(host, &ReplaceCvLuaCity_lSetBuildingProductionTime);
Code
3493//void setBuildingProductionTime(BuildingTypes eIndex, int iNewValue);3494int CvLuaCity::lSetBuildingProductionTime(lua_State* L)3495{3496 CvCity* pkCity = GetInstance(L);3497 const int iIndex = lua_tointeger(L, 2);3498 const int iNewValue = lua_tointeger(L, 3);3499 if(iIndex != NO_BUILDING)3500 {3501 pkCity->GetCityBuildings()->SetBuildingProductionTime((BuildingTypes)iIndex, iNewValue);3502 }35033504 return 1;3505}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::SetBuildingProductionTime(BuildingTypes, int)
CvLuaScopedInstance::GetInstancelua_tointeger