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CvLuaCity::lSetBuildingProductionTime(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3494
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lSetBuildingProductionTime

Hooks

static bool BeforeCvLuaCity_lSetBuildingProductionTime(lua_State* L, int& result);static void AfterCvLuaCity_lSetBuildingProductionTime(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetBuildingProductionTime(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetBuildingProductionTime>(host, &BeforeCvLuaCity_lSetBuildingProductionTime);CivRegisterAfter<CivHooks::CvLuaCity_lSetBuildingProductionTime>(host, &AfterCvLuaCity_lSetBuildingProductionTime);CivRegisterReplace<CivHooks::CvLuaCity_lSetBuildingProductionTime>(host, &ReplaceCvLuaCity_lSetBuildingProductionTime);

Code

3493//void setBuildingProductionTime(BuildingTypes eIndex, int iNewValue);3494int CvLuaCity::lSetBuildingProductionTime(lua_State* L)3495{3496	CvCity* pkCity = GetInstance(L);3497	const int iIndex = lua_tointeger(L, 2);3498	const int iNewValue = lua_tointeger(L, 3);3499	if(iIndex != NO_BUILDING)3500	{3501		pkCity->GetCityBuildings()->SetBuildingProductionTime((BuildingTypes)iIndex, iNewValue);3502	}35033504	return 1;3505}

Calls

Called by