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CvLuaCity::lSetBuildingProduction(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 3449
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lSetBuildingProduction

Hooks

static bool BeforeCvLuaCity_lSetBuildingProduction(lua_State* L, int& result);static void AfterCvLuaCity_lSetBuildingProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetBuildingProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetBuildingProduction>(host, &BeforeCvLuaCity_lSetBuildingProduction);CivRegisterAfter<CivHooks::CvLuaCity_lSetBuildingProduction>(host, &AfterCvLuaCity_lSetBuildingProduction);CivRegisterReplace<CivHooks::CvLuaCity_lSetBuildingProduction>(host, &ReplaceCvLuaCity_lSetBuildingProduction);

Code

3448//void setBuildingProduction(BuildingTypes iIndex, int iNewValue);3449int CvLuaCity::lSetBuildingProduction(lua_State* L)3450{3451	CvCity* pkCity = GetInstance(L);3452	const int iIndex = lua_tointeger(L, 2);3453	const int iNewValue = lua_tointeger(L, 3);3454	if(iIndex != NO_BUILDING)3455	{3456		pkCity->GetCityBuildings()->SetBuildingProduction((BuildingTypes)iIndex, iNewValue);3457	}34583459	return 1;3460}

Calls

Called by