CvLuaCity::lSetBuildingProduction(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3449
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lSetBuildingProduction
Hooks
static bool BeforeCvLuaCity_lSetBuildingProduction(lua_State* L, int& result);static void AfterCvLuaCity_lSetBuildingProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetBuildingProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetBuildingProduction>(host, &BeforeCvLuaCity_lSetBuildingProduction);CivRegisterAfter<CivHooks::CvLuaCity_lSetBuildingProduction>(host, &AfterCvLuaCity_lSetBuildingProduction);CivRegisterReplace<CivHooks::CvLuaCity_lSetBuildingProduction>(host, &ReplaceCvLuaCity_lSetBuildingProduction);
Code
3448//void setBuildingProduction(BuildingTypes iIndex, int iNewValue);3449int CvLuaCity::lSetBuildingProduction(lua_State* L)3450{3451 CvCity* pkCity = GetInstance(L);3452 const int iIndex = lua_tointeger(L, 2);3453 const int iNewValue = lua_tointeger(L, 3);3454 if(iIndex != NO_BUILDING)3455 {3456 pkCity->GetCityBuildings()->SetBuildingProduction((BuildingTypes)iIndex, iNewValue);3457 }34583459 return 1;3460}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::SetBuildingProduction(BuildingTypes, int)
CvLuaScopedInstance::GetInstancelua_tointeger