Hooks
static bool BeforeCvLuaCity_lGetProjectProductionTurnsLeft(lua_State* L, int& result);static void AfterCvLuaCity_lGetProjectProductionTurnsLeft(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetProjectProductionTurnsLeft(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetProjectProductionTurnsLeft>(host, &BeforeCvLuaCity_lGetProjectProductionTurnsLeft);CivRegisterAfter<CivHooks::CvLuaCity_lGetProjectProductionTurnsLeft>(host, &AfterCvLuaCity_lGetProjectProductionTurnsLeft);CivRegisterReplace<CivHooks::CvLuaCity_lGetProjectProductionTurnsLeft>(host, &ReplaceCvLuaCity_lGetProjectProductionTurnsLeft);