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CvLuaCity::lGetSellBuildingRefund(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 4033
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetSellBuildingRefund

Hooks

static bool BeforeCvLuaCity_lGetSellBuildingRefund(lua_State* L, int& result);static void AfterCvLuaCity_lGetSellBuildingRefund(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetSellBuildingRefund(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetSellBuildingRefund>(host, &BeforeCvLuaCity_lGetSellBuildingRefund);CivRegisterAfter<CivHooks::CvLuaCity_lGetSellBuildingRefund>(host, &AfterCvLuaCity_lGetSellBuildingRefund);CivRegisterReplace<CivHooks::CvLuaCity_lGetSellBuildingRefund>(host, &ReplaceCvLuaCity_lGetSellBuildingRefund);

Code

4032//int GetSellBuildingRefund(BuildingTypes iIndex);4033int CvLuaCity::lGetSellBuildingRefund(lua_State* L)4034{4035	CvCity* pkCity = GetInstance(L);4036	const BuildingTypes iIndex = toValue<BuildingTypes>(L, 2);4037	if(iIndex != NO_BUILDING)4038	{4039		const int iResult = pkCity->GetCityBuildings()->GetSellBuildingRefund(iIndex);4040		lua_pushinteger(L, iResult);4041	}4042	else4043	{4044		lua_pushinteger(L, 0);4045	}4046	return 1;4047}

Calls

Called by