CvLuaCity::lGetFocusType(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3721
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetFocusType
Hooks
static bool BeforeCvLuaCity_lGetFocusType(lua_State* L, int& result);static void AfterCvLuaCity_lGetFocusType(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetFocusType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetFocusType>(host, &BeforeCvLuaCity_lGetFocusType);CivRegisterAfter<CivHooks::CvLuaCity_lGetFocusType>(host, &AfterCvLuaCity_lGetFocusType);CivRegisterReplace<CivHooks::CvLuaCity_lGetFocusType>(host, &ReplaceCvLuaCity_lGetFocusType);
Code
3720//int GetFocusType();3721int CvLuaCity::lGetFocusType(lua_State* L)3722{3723 CvCity* pkCity = GetInstance(L);3724 const int iResult = pkCity->GetCityCitizens()->GetFocusType();37253726 lua_pushinteger(L, iResult);37273728 return 1;3729}
Calls
- CvCity::GetCityCitizens() const
- CvCityCitizens::GetFocusType() const
CvLuaScopedInstance::GetInstancelua_pushinteger