Hooks
static bool BeforeCvLuaCity_lGetSpecialistProductionTurnsLeft(lua_State* L, int& result);static void AfterCvLuaCity_lGetSpecialistProductionTurnsLeft(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetSpecialistProductionTurnsLeft(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetSpecialistProductionTurnsLeft>(host, &BeforeCvLuaCity_lGetSpecialistProductionTurnsLeft);CivRegisterAfter<CivHooks::CvLuaCity_lGetSpecialistProductionTurnsLeft>(host, &AfterCvLuaCity_lGetSpecialistProductionTurnsLeft);CivRegisterReplace<CivHooks::CvLuaCity_lGetSpecialistProductionTurnsLeft>(host, &ReplaceCvLuaCity_lGetSpecialistProductionTurnsLeft);