CvLuaCity::lGetBuildingProductionModifier(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 1568
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetBuildingProductionModifier
Hooks
static bool BeforeCvLuaCity_lGetBuildingProductionModifier(lua_State* L, int& result);static void AfterCvLuaCity_lGetBuildingProductionModifier(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetBuildingProductionModifier(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetBuildingProductionModifier>(host, &BeforeCvLuaCity_lGetBuildingProductionModifier);CivRegisterAfter<CivHooks::CvLuaCity_lGetBuildingProductionModifier>(host, &AfterCvLuaCity_lGetBuildingProductionModifier);CivRegisterReplace<CivHooks::CvLuaCity_lGetBuildingProductionModifier>(host, &ReplaceCvLuaCity_lGetBuildingProductionModifier);
Code
1567//int getBuildingProductionModifier(BuildingTypes iBuilding);1568int CvLuaCity::lGetBuildingProductionModifier(lua_State* L)1569{1570 CvCity* pkCity = GetInstance(L);1571 const BuildingTypes iBuilding = (BuildingTypes)lua_tointeger(L, 2);1572 if(iBuilding != NO_BUILDING)1573 {1574 const int iResult = pkCity->getProductionModifier(iBuilding);1575 lua_pushinteger(L, iResult);1576 }1577 else1578 {1579 lua_pushinteger(L, 0);1580 }1581 return 1;1582}
Calls
- CvCity::getProductionModifier(BuildingTypes, CvString *) const
CvLuaScopedInstance::GetInstancelua_pushintegerlua_tointeger