CvLuaCity::lGetBuildingOriginalOwner(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3521
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetBuildingOriginalOwner
Hooks
static bool BeforeCvLuaCity_lGetBuildingOriginalOwner(lua_State* L, int& result);static void AfterCvLuaCity_lGetBuildingOriginalOwner(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetBuildingOriginalOwner(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetBuildingOriginalOwner>(host, &BeforeCvLuaCity_lGetBuildingOriginalOwner);CivRegisterAfter<CivHooks::CvLuaCity_lGetBuildingOriginalOwner>(host, &AfterCvLuaCity_lGetBuildingOriginalOwner);CivRegisterReplace<CivHooks::CvLuaCity_lGetBuildingOriginalOwner>(host, &ReplaceCvLuaCity_lGetBuildingOriginalOwner);
Code
3520//int getBuildingOriginalOwner(BuildingTypes iIndex);3521int CvLuaCity::lGetBuildingOriginalOwner(lua_State* L)3522{3523 CvCity* pkCity = GetInstance(L);3524 const int iIndex = toValue<BuildingTypes>(L, 2);3525 if(iIndex != NO_BUILDING)3526 {3527 const int iResult = pkCity->GetCityBuildings()->GetBuildingOriginalOwner((BuildingTypes)iIndex);3528 lua_pushinteger(L, iResult);3529 }3530 else3531 {3532 lua_pushinteger(L, -1);3533 }3534 return 1;3535}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::GetBuildingOriginalOwner(BuildingTypes) const
CvLuaArgs::toValueCvLuaScopedInstance::GetInstancelua_pushinteger