CvLuaCity::lKill(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 634
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lKill
Hooks
static bool BeforeCvLuaCity_lKill(lua_State* L, int& result);static void AfterCvLuaCity_lKill(lua_State* L, int& result);static int ReplaceCvLuaCity_lKill(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lKill>(host, &BeforeCvLuaCity_lKill);CivRegisterAfter<CivHooks::CvLuaCity_lKill>(host, &AfterCvLuaCity_lKill);CivRegisterReplace<CivHooks::CvLuaCity_lKill>(host, &ReplaceCvLuaCity_lKill);
Code
633//void kill();634int CvLuaCity::lKill(lua_State* L)635{636 CvCity* pkCity = GetInstance(L);637 pkCity->kill();638639 return 1;640}
Calls
- CvCity::kill(bool)
CvLuaScopedInstance::GetInstance