CvLuaCity::lSetRevealed(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 3383
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lSetRevealed
Hooks
static bool BeforeCvLuaCity_lSetRevealed(lua_State* L, int& result);static void AfterCvLuaCity_lSetRevealed(lua_State* L, int& result);static int ReplaceCvLuaCity_lSetRevealed(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lSetRevealed>(host, &BeforeCvLuaCity_lSetRevealed);CivRegisterAfter<CivHooks::CvLuaCity_lSetRevealed>(host, &AfterCvLuaCity_lSetRevealed);CivRegisterReplace<CivHooks::CvLuaCity_lSetRevealed>(host, &ReplaceCvLuaCity_lSetRevealed);
Code
3382//void setRevealed(TeamTypes eIndex, bool bNewValue);3383int CvLuaCity::lSetRevealed(lua_State* L)3384{3385 return BasicLuaMethod(L, &CvCity::setRevealed);3386}
Calls
- CvCity::setRevealed(TeamTypes, bool)
CvLuaMethodWrapper::BasicLuaMethod