CvLuaCity::lGetNumGreatWorksInBuilding(lua_State *)
- Defined in
- Lua/CvLuaCity.cpp, line 4103
- Class
- CvLuaCity
- Hook name
CivHooks::CvLuaCity_lGetNumGreatWorksInBuilding
Hooks
static bool BeforeCvLuaCity_lGetNumGreatWorksInBuilding(lua_State* L, int& result);static void AfterCvLuaCity_lGetNumGreatWorksInBuilding(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetNumGreatWorksInBuilding(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetNumGreatWorksInBuilding>(host, &BeforeCvLuaCity_lGetNumGreatWorksInBuilding);CivRegisterAfter<CivHooks::CvLuaCity_lGetNumGreatWorksInBuilding>(host, &AfterCvLuaCity_lGetNumGreatWorksInBuilding);CivRegisterReplace<CivHooks::CvLuaCity_lGetNumGreatWorksInBuilding>(host, &ReplaceCvLuaCity_lGetNumGreatWorksInBuilding);
Code
4102//int GetNumGreatWorksInBuilding(BuildingClassTypes eBuildingClass) const;4103int CvLuaCity::lGetNumGreatWorksInBuilding(lua_State* L)4104{4105 CvCity* pkCity = GetInstance(L);4106 const BuildingClassTypes iIndex = toValue<BuildingClassTypes>(L, 2);4107 const int iResult = pkCity->GetCityBuildings()->GetNumGreatWorksInBuilding(iIndex);4108 lua_pushinteger(L, iResult);4109 return 1;4110}
Calls
- CvCity::GetCityBuildings() const
- CvCityBuildings::GetNumGreatWorksInBuilding(BuildingClassTypes) const
CvLuaArgs::toValueCvLuaScopedInstance::GetInstancelua_pushinteger