Hooks
static bool BeforeCvLuaCity_lGetUnitProduction(lua_State* L, int& result);static void AfterCvLuaCity_lGetUnitProduction(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetUnitProduction(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetUnitProduction>(host, &BeforeCvLuaCity_lGetUnitProduction);CivRegisterAfter<CivHooks::CvLuaCity_lGetUnitProduction>(host, &AfterCvLuaCity_lGetUnitProduction);CivRegisterReplace<CivHooks::CvLuaCity_lGetUnitProduction>(host, &ReplaceCvLuaCity_lGetUnitProduction);