Hooks
static bool BeforeCvLuaCity_lGetGameTurnAcquired(lua_State* L, int& result);static void AfterCvLuaCity_lGetGameTurnAcquired(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetGameTurnAcquired(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetGameTurnAcquired>(host, &BeforeCvLuaCity_lGetGameTurnAcquired);CivRegisterAfter<CivHooks::CvLuaCity_lGetGameTurnAcquired>(host, &AfterCvLuaCity_lGetGameTurnAcquired);CivRegisterReplace<CivHooks::CvLuaCity_lGetGameTurnAcquired>(host, &ReplaceCvLuaCity_lGetGameTurnAcquired);