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CvLuaCity::lGetGameTurnAcquired(lua_State *)

Defined in
Lua/CvLuaCity.cpp, line 2105
Class
CvLuaCity
Hook name
CivHooks::CvLuaCity_lGetGameTurnAcquired

Hooks

static bool BeforeCvLuaCity_lGetGameTurnAcquired(lua_State* L, int& result);static void AfterCvLuaCity_lGetGameTurnAcquired(lua_State* L, int& result);static int ReplaceCvLuaCity_lGetGameTurnAcquired(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaCity_lGetGameTurnAcquired>(host, &BeforeCvLuaCity_lGetGameTurnAcquired);CivRegisterAfter<CivHooks::CvLuaCity_lGetGameTurnAcquired>(host, &AfterCvLuaCity_lGetGameTurnAcquired);CivRegisterReplace<CivHooks::CvLuaCity_lGetGameTurnAcquired>(host, &ReplaceCvLuaCity_lGetGameTurnAcquired);

Code

2104//int getGameTurnAcquired();2105int CvLuaCity::lGetGameTurnAcquired(lua_State* L)2106{2107	return BasicLuaMethod(L, &CvCity::getGameTurnAcquired);2108}

Calls

Called by