CvCity::CountWorkedFeature(FeatureTypes) const
- Defined in
- CvCity.cpp, line 17789
- Class
- CvCity
- Hook name
CivHooks::CvCity_CountWorkedFeature
Hooks
static bool BeforeCvCity_CountWorkedFeature(const CvCity* self, FeatureTypes iFeatureType, int& result);static void AfterCvCity_CountWorkedFeature(const CvCity* self, FeatureTypes iFeatureType, int& result);static int ReplaceCvCity_CountWorkedFeature(int (*original)(const CvCity*, FeatureTypes), const CvCity* self, FeatureTypes iFeatureType);CivRegisterBefore<CivHooks::CvCity_CountWorkedFeature>(host, &BeforeCvCity_CountWorkedFeature);CivRegisterAfter<CivHooks::CvCity_CountWorkedFeature>(host, &AfterCvCity_CountWorkedFeature);CivRegisterReplace<CivHooks::CvCity_CountWorkedFeature>(host, &ReplaceCvCity_CountWorkedFeature);
Code
17789int CvCity::CountWorkedFeature(FeatureTypes iFeatureType) const17790{17791 int iCount = 0;17792 int iX = getX(); int iY = getY(); int iOwner = getOwner();1779317794#if defined(MOD_GLOBAL_CITY_WORKING)17795 for (int iCityPlotLoop = 0; iCityPlotLoop < GetNumWorkablePlots(); iCityPlotLoop++)17796#else17797 for (int iCityPlotLoop = 0; iCityPlotLoop < NUM_CITY_PLOTS; iCityPlotLoop++)17798#endif17799 {17800 CvPlot* pLoopPlot = plotCity(iX, iY, iCityPlotLoop);1780117802 // Invalid plot or not owned by this player17803 if (pLoopPlot == NULL || pLoopPlot->getOwner() != iOwner) {17804 continue;17805 }1780617807 // Not being worked by this city17808 if (pLoopPlot->getWorkingCity() != this || !pLoopPlot->isBeingWorked()) {17809 continue;17810 }1781117812 if (pLoopPlot->HasFeature(iFeatureType)) {17813 ++iCount;17814 }17815 }17816 17817 return iCount;17818}