CvCity::CountTerrain(TerrainTypes) const
- Defined in
- CvCity.cpp, line 18006
- Class
- CvCity
- Hook name
CivHooks::CvCity_CountTerrain
Hooks
static bool BeforeCvCity_CountTerrain(const CvCity* self, TerrainTypes iTerrainType, int& result);static void AfterCvCity_CountTerrain(const CvCity* self, TerrainTypes iTerrainType, int& result);static int ReplaceCvCity_CountTerrain(int (*original)(const CvCity*, TerrainTypes), const CvCity* self, TerrainTypes iTerrainType);CivRegisterBefore<CivHooks::CvCity_CountTerrain>(host, &BeforeCvCity_CountTerrain);CivRegisterAfter<CivHooks::CvCity_CountTerrain>(host, &AfterCvCity_CountTerrain);CivRegisterReplace<CivHooks::CvCity_CountTerrain>(host, &ReplaceCvCity_CountTerrain);
Code
18006int CvCity::CountTerrain(TerrainTypes iTerrainType) const18007{18008 int iCount = 0;18009 int iX = getX(); int iY = getY(); int iOwner = getOwner();1801018011#if defined(MOD_GLOBAL_CITY_WORKING)18012 for (int iCityPlotLoop = 0; iCityPlotLoop < GetNumWorkablePlots(); iCityPlotLoop++)18013#else18014 for (int iCityPlotLoop = 0; iCityPlotLoop < NUM_CITY_PLOTS; iCityPlotLoop++)18015#endif18016 {18017 CvPlot* pLoopPlot = plotCity(iX, iY, iCityPlotLoop);1801818019 // Invalid plot or not owned by this player18020 if (pLoopPlot == NULL || pLoopPlot->getOwner() != iOwner) {18021 continue;18022 }1802318024 // Not owned by this city18025 if (pLoopPlot->getWorkingCity() != this) {18026 continue;18027 }1802818029 if (pLoopPlot->HasTerrain(iTerrainType)) {18030 ++iCount;18031 }18032 }18033 18034 return iCount;18035}