CvCity::HasWorkedTerrain(TerrainTypes) const
- Defined in
- CvCity.cpp, line 17535
- Class
- CvCity
- Hook name
CivHooks::CvCity_HasWorkedTerrain
Hooks
static bool BeforeCvCity_HasWorkedTerrain(const CvCity* self, TerrainTypes iTerrainType, bool& result);static void AfterCvCity_HasWorkedTerrain(const CvCity* self, TerrainTypes iTerrainType, bool& result);static bool ReplaceCvCity_HasWorkedTerrain(bool (*original)(const CvCity*, TerrainTypes), const CvCity* self, TerrainTypes iTerrainType);CivRegisterBefore<CivHooks::CvCity_HasWorkedTerrain>(host, &BeforeCvCity_HasWorkedTerrain);CivRegisterAfter<CivHooks::CvCity_HasWorkedTerrain>(host, &AfterCvCity_HasWorkedTerrain);CivRegisterReplace<CivHooks::CvCity_HasWorkedTerrain>(host, &ReplaceCvCity_HasWorkedTerrain);
Code
17535bool CvCity::HasWorkedTerrain(TerrainTypes iTerrainType) const17536{17537 int iX = getX(); int iY = getY(); int iOwner = getOwner();1753817539#if defined(MOD_GLOBAL_CITY_WORKING)17540 for (int iCityPlotLoop = 0; iCityPlotLoop < GetNumWorkablePlots(); iCityPlotLoop++)17541#else17542 for (int iCityPlotLoop = 0; iCityPlotLoop < NUM_CITY_PLOTS; iCityPlotLoop++)17543#endif17544 {17545 CvPlot* pLoopPlot = plotCity(iX, iY, iCityPlotLoop);1754617547 // Invalid plot or not owned by this player17548 if (pLoopPlot == NULL || pLoopPlot->getOwner() != iOwner) {17549 continue;17550 }1755117552 // Not being worked by this city17553 if (pLoopPlot->getWorkingCity() != this || !pLoopPlot->isBeingWorked()) {17554 continue;17555 }1755617557 if (pLoopPlot->HasTerrain(iTerrainType)) {17558 return true;17559 }17560 }1756117562 return false;17563}