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CvCityStrategyAI::LogHurry(HurryTypes, int, int, int)

Defined in
CvCityStrategyAI.cpp, line 1787
Class
CvCityStrategyAI
Hook name
CivHooks::CvCityStrategyAI_LogHurry

Hooks

static bool BeforeCvCityStrategyAI_LogHurry(CvCityStrategyAI* self, HurryTypes iHurryType, int iHurryAmount, int iHurryAmountAvailable, int iTurnsSaved);static void AfterCvCityStrategyAI_LogHurry(CvCityStrategyAI* self, HurryTypes iHurryType, int iHurryAmount, int iHurryAmountAvailable, int iTurnsSaved);static void ReplaceCvCityStrategyAI_LogHurry(void (*original)(CvCityStrategyAI*, HurryTypes, int, int, int), CvCityStrategyAI* self, HurryTypes iHurryType, int iHurryAmount, int iHurryAmountAvailable, int iTurnsSaved);CivRegisterBefore<CivHooks::CvCityStrategyAI_LogHurry>(host, &BeforeCvCityStrategyAI_LogHurry);CivRegisterAfter<CivHooks::CvCityStrategyAI_LogHurry>(host, &AfterCvCityStrategyAI_LogHurry);CivRegisterReplace<CivHooks::CvCityStrategyAI_LogHurry>(host, &ReplaceCvCityStrategyAI_LogHurry);

Code

1787void CvCityStrategyAI::LogHurry(HurryTypes iHurryType, int iHurryAmount, int iHurryAmountAvailable, int iTurnsSaved)1788{1789	if(GC.getLogging() && GC.getAILogging())1790	{1791		CvString strOutBuf;1792		CvString strBaseString;1793		CvString strTemp;1794		CvString playerName;1795		CvString cityName;1796		CvString strDesc;17971798		// Find the name of this civ and city1799		playerName = GET_PLAYER(m_pCity->getOwner()).getCivilizationShortDescription();1800		cityName = m_pCity->getName();18011802		// Open the log file1803		FILogFile* pLog;1804		pLog = LOGFILEMGR.GetLog(GetLogFileName(playerName, cityName), FILogFile::kDontTimeStamp);18051806		// Get the leading info for this line1807		strBaseString.Format("%03d, ", GC.getGame().getElapsedGameTurns());1808		strBaseString += playerName + ", " + cityName + ", ";18091810		if(iHurryType == 0)1811		{1812			strTemp.Format("Pop rushed: %s, Spent: %d, Available: %d, Turns Saved: %d", m_pCity->getProductionName(), iHurryAmount, iHurryAmountAvailable, iTurnsSaved);1813		}1814		else1815		{1816			strTemp.Format("Gold rushed: %s, Spent: %d, Available: %d, Turns Saved: %d", m_pCity->getProductionName(), iHurryAmount, iHurryAmountAvailable, iTurnsSaved);1817		}18181819		strOutBuf = strBaseString + strTemp;1820		pLog->Msg(strOutBuf);1821	}1822}

Calls

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