CvCity::changeCityWorkingChange(int)
- Defined in
- CvCity.cpp, line 9059
- Class
- CvCity
- Hook name
CivHooks::CvCity_changeCityWorkingChange
Hooks
static bool BeforeCvCity_changeCityWorkingChange(CvCity* self, int iChange);static void AfterCvCity_changeCityWorkingChange(CvCity* self, int iChange);static void ReplaceCvCity_changeCityWorkingChange(void (*original)(CvCity*, int), CvCity* self, int iChange);CivRegisterBefore<CivHooks::CvCity_changeCityWorkingChange>(host, &BeforeCvCity_changeCityWorkingChange);CivRegisterAfter<CivHooks::CvCity_changeCityWorkingChange>(host, &AfterCvCity_changeCityWorkingChange);CivRegisterReplace<CivHooks::CvCity_changeCityWorkingChange>(host, &ReplaceCvCity_changeCityWorkingChange);
Code
9059void CvCity::changeCityWorkingChange(int iChange)9060{9061 VALIDATE_OBJECT9062 if(iChange != 0)9063 {9064 int iOldPlots = GetNumWorkablePlots();9065 m_iCityWorkingChange = (m_iCityWorkingChange + iChange);9066 int iNewPlots = GetNumWorkablePlots();9067 9068 for (int iI = std::min(iOldPlots, iNewPlots); iI < std::max(iOldPlots, iNewPlots); ++iI) {9069 CvPlot* pLoopPlot = plotCity(getX(), getY(), iI);90709071 if (pLoopPlot) {9072 pLoopPlot->changeCityRadiusCount(iChange);9073 pLoopPlot->changePlayerCityRadiusCount(getOwner(), iChange);9074 }9075 }9076 }9077}