CvCity::HasTerrain(TerrainTypes) const
- Defined in
- CvCity.cpp, line 17510
- Class
- CvCity
- Hook name
CivHooks::CvCity_HasTerrain
Hooks
static bool BeforeCvCity_HasTerrain(const CvCity* self, TerrainTypes iTerrainType, bool& result);static void AfterCvCity_HasTerrain(const CvCity* self, TerrainTypes iTerrainType, bool& result);static bool ReplaceCvCity_HasTerrain(bool (*original)(const CvCity*, TerrainTypes), const CvCity* self, TerrainTypes iTerrainType);CivRegisterBefore<CivHooks::CvCity_HasTerrain>(host, &BeforeCvCity_HasTerrain);CivRegisterAfter<CivHooks::CvCity_HasTerrain>(host, &AfterCvCity_HasTerrain);CivRegisterReplace<CivHooks::CvCity_HasTerrain>(host, &ReplaceCvCity_HasTerrain);
Code
17510bool CvCity::HasTerrain(TerrainTypes iTerrainType) const17511{17512 int iX = getX(); int iY = getY(); int iOwner = getOwner();1751317514#if defined(MOD_GLOBAL_CITY_WORKING)17515 for (int iCityPlotLoop = 0; iCityPlotLoop < GetNumWorkablePlots(); iCityPlotLoop++)17516#else17517 for (int iCityPlotLoop = 0; iCityPlotLoop < NUM_CITY_PLOTS; iCityPlotLoop++)17518#endif17519 {17520 CvPlot* pLoopPlot = plotCity(iX, iY, iCityPlotLoop);1752117522 // Invalid plot or not owned by this player17523 if (pLoopPlot == NULL || pLoopPlot->getOwner() != iOwner) {17524 continue;17525 }1752617527 if (pLoopPlot->HasTerrain(iTerrainType)) {17528 return true;17529 }17530 }1753117532 return false;17533}