CvBuildingProductionAI::LogPossibleBuilds()
- Defined in
- CvBuildingProductionAI.cpp, line 193
- Class
- CvBuildingProductionAI
- Hook name
CivHooks::CvBuildingProductionAI_LogPossibleBuilds
Hooks
static bool BeforeCvBuildingProductionAI_LogPossibleBuilds(CvBuildingProductionAI* self);static void AfterCvBuildingProductionAI_LogPossibleBuilds(CvBuildingProductionAI* self);static void ReplaceCvBuildingProductionAI_LogPossibleBuilds(void (*original)(CvBuildingProductionAI*), CvBuildingProductionAI* self);CivRegisterBefore<CivHooks::CvBuildingProductionAI_LogPossibleBuilds>(host, &BeforeCvBuildingProductionAI_LogPossibleBuilds);CivRegisterAfter<CivHooks::CvBuildingProductionAI_LogPossibleBuilds>(host, &AfterCvBuildingProductionAI_LogPossibleBuilds);CivRegisterReplace<CivHooks::CvBuildingProductionAI_LogPossibleBuilds>(host, &ReplaceCvBuildingProductionAI_LogPossibleBuilds);
Code
192/// Log all potential builds193void CvBuildingProductionAI::LogPossibleBuilds()194{195 if(GC.getLogging() && GC.getAILogging())196 {197 // Find the name of this civ and city198 CvString playerName = GET_PLAYER(m_pCity->getOwner()).getCivilizationShortDescription();199 CvString cityName = m_pCity->getName();200201 // Open the log file202 FILogFile* pLog = LOGFILEMGR.GetLog(m_pCity->GetCityStrategyAI()->GetLogFileName(playerName, cityName), FILogFile::kDontTimeStamp);203204 // Get the leading info for this line205 CvString strBaseString;206 strBaseString.Format("%03d, ", GC.getGame().getElapsedGameTurns());207 strBaseString += playerName + ", " + cityName + ", ";208209 // Dump out the weight of each buildable item210 CvBuildingXMLEntries* pGameBuildings = GC.GetGameBuildings();211 if(pGameBuildings != NULL)212 {213 for(int iI = 0; iI < m_Buildables.size(); iI++)214 {215 CvBuildingEntry* pBuildingEntry = pGameBuildings->GetEntry(m_Buildables.GetElement(iI));;216 if(pBuildingEntry != NULL)217 {218 CvString strTemp;219 strTemp.Format("Building, %s, %d", pBuildingEntry->GetDescription(), m_Buildables.GetWeight(iI));220 CvString strOutBuf = strBaseString + strTemp;221 pLog->Msg(strOutBuf);222 }223 }224 }225 }226}
Calls
- CvBaseInfo::GetDescription() const
- CvBuildingXMLEntries::GetEntry(int)
- CvCity::GetCityStrategyAI() const
- CvCity::getName() const
- CvCity::getOwner() const
- CvCityStrategyAI::GetLogFileName(CvString &, CvString &) const
- CvGame::getElapsedGameTurns() const
- CvGlobals::getAILogging()
- CvGlobals::getGame()
- CvGlobals::GetGameBuildings() const
- CvGlobals::getLogging()
- CvPlayer::getCivilizationShortDescription() const
- CvPlayerAI::getPlayer(PlayerTypes)
CvString::CvStringCvString::CvStringCvString::CvStringCvString::FormatCvString::operator const char *CvWeightedVector::GetElementCvWeightedVector::GetWeightCvWeightedVector::sizeFILogFile::MsgFILogFileMgr::GetInstanceFILogFileMgr::GetLogstd::basic_string::operator+=std::operator+std::operator+