CvBaseInfo::GetDescription() const
- Defined in
- CvInfos.h, line 47
- Class
- CvBaseInfo
- Not a hook point
- written in a header
Code
47 const char* GetDescription() const48 {49 return m_strDescription.c_str();50 }
Calls
std::basic_string::c_str
Called by
94 functions in 44 files
- CvBuildingProductionAI::LogPossibleBuilds()
- CvCity::GetLocalResourceWonderProductionMod(BuildingTypes, CvString *) const
- CvCity::Purchase(UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCity::getProductionModifier(UnitTypes, CvString *) const
- CvCity::getProductionName() const
- CvCity::popOrder(int, bool, bool)
- CvCity::processBuilding(BuildingTypes, int, bool, bool, bool)
- CvCityAI::AI_chooseProduction(bool)
- CvCitySpecializationAI::LogBestSites()
- CvCitySpecializationAI::LogCity(CvCity *, CitySpecializationData)
- CvCitySpecializationAI::LogSpecializationWeights()
- CvCityStrategyAI::LogCityProduction(CvCityBuildable, bool)
- CvCityStrategyAI::LogPossibleBuilds()
- CvCityStrategyAI::LogSpecializationChange(CitySpecializationTypes)
- CultureHelpers::SendArtSwapNotification(GreatWorkSlotType, bool, PlayerTypes, PlayerTypes, int, int)
- CvCityCulture::GetTourismTooltip()
- CvGameCulture::GetGreatWorkEra(int) const
- CvGameCulture::GetGreatWorkTooltip(int, PlayerTypes) const
- CvPlayerCulture::DoPublicOpinion()
- CvPlayerCulture::LogThemedBuilding(int, BuildingTypes, int)
- CvDllCivilizationInfo::GetDescription()
- CvDllDatabaseUtility::SetGlobalActionInfo()
- CvDllEraInfo::GetDescription()
- CvDllFeatureInfo::GetDescription()
- CvDllGameOptionInfo::GetDescription()
- CvDllGameSpeedInfo::GetDescription()
- CvDllHandicapInfo::GetDescription()
- CvDllLeaderHeadInfo::GetDescription()
- CvDllMinorCivInfo::GetDescription()
- CvDllMissionInfo::GetDescription()
- CvDllPlayerColorInfo::GetDescription()
- CvDllPolicyInfo::GetDescription()
- CvDllPromotionInfo::GetDescription()
- CvDllResourceInfo::GetDescription()
- CvDllTechInfo::GetDescription() const
- CvDllTerrainInfo::GetDescription()
- CvDllUnitCombatClassInfo::GetDescription()
- CvDllVictoryInfo::GetDescription()
- pickSpyName(CvCivilizationInfo *, CvEspionageSpy *)
- CvGame::updateMoves()
- CvGameTextMgr::setDateStr(CvString &, int, bool, CalendarTypes, int, GameSpeedTypes)
- CvHomelandAI::ExecuteAircraftInterceptions()
- CvHomelandAI::ExecuteAircraftMoves()
- CvHomelandAI::ExecuteCultureBlast(CvUnit *)
- CvHomelandAI::ExecuteGoldenAgeMove(CvUnit *)
- CvHomelandAI::ExecuteMovesToSafestPlot()
- CvHomelandAI::ExecuteSSPartAdds()
- CvHomelandAI::ExecuteSSPartMoves()
- CvHomelandAI::ExecuteTreasureMoves()
- CvHomelandAI::LogPatrolMessage(CvString &, CvUnit *)
- CvHomelandAI::MoveCivilianToSafety(CvUnit *, bool, bool)
- CvHomelandAI::PlotHealMoves()
- CvHomelandAI::PlotPatrolMoves()
- CvHomelandAI::PlotUpgradeMoves()
- CvHomelandAI::ReviewUnassignedUnits()
- CvActionInfo::GetDescription() const
- CvMap::init(CvMapInitData *)
- CvMilitaryAI::BuyEmergencyBuilding(CvCity *)
- CvMilitaryAI::BuyEmergencyUnit(UnitAITypes, CvCity *)
- CvMilitaryAI::LogDeficitScrapUnit(UnitHandle)
- CvMilitaryAI::LogScrapUnit(UnitHandle, bool, bool)
- CvMinorCivAI::GetStatusChangeNotificationStrings(PlayerTypes, bool, bool, bool, PlayerTypes, PlayerTypes)
- CvPlayer::canTrain(UnitTypes, bool, bool, bool, bool, CvString *) const
- CvPlayer::getCivilizationDescription() const
- CvPlayer::getName() const
- CvPlayer::receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- CvProcessProductionAI::LogPossibleBuilds()
- CvProjectProductionAI::LogPossibleBuilds()
- CvCityReligions::LogFollowersChange(CvReligiousFollowChangeReason)
- CvGameReligions::DoPlayerTurn(CvPlayer &)
- CvGameReligions::FoundPantheon(PlayerTypes, BeliefTypes)
- CvGameReligions::FoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- CvReligionAI::DoFaithPurchases()
- CvTacticalAI::ExecuteAttack(CvTacticalTarget *, CvPlot *, bool, bool)
- CvTacticalAI::ExecuteBarbarianCivilianEscortMove()
- CvTacticalAI::ExecuteBarbarianMoves(bool)
- CvTacticalAI::ExecuteMoveOfBlockingUnit(UnitHandle)
- CvTacticalAI::ExecuteMovesToSafestPlot()
- CvTacticalAI::ExecuteRepositionMoves()
- CvTacticalAI::LaunchAttack(void *, CvTacticalTarget *, bool, bool, bool)
- CvTacticalAI::PlotDestroyUnitMoves(AITacticalTargetType, bool, bool)
- CvTacticalAI::PlotNavalEscortOperationMoves(CvAINavalEscortedOperation *)
- CvTacticalAI::PlotSingleHexOperationMoves(CvAIEscortedOperation *)
- CvTacticalAI::QueueAttack(void *, CvTacticalTarget *, bool, bool)
- CvTacticalAI::ReviewUnassignedUnits()
- CvTeam::DoTestSmallAwards()
- CvPlayerTrade::GetPlotMouseoverToolTips(CvPlot *)
- CvUnit::AI_promote()
- CvUnit::createCaptureUnit(const CvUnitCaptureDefinition &)
- CvUnitProductionAI::LogPossibleBuilds(UnitAITypes)
- CvGameLeagues::LogSpecialSession(LeagueSpecialSessionTypes)
- CvLeague::GetCurrentEffectsSummary(PlayerTypes)
- CvWonderProductionAI::LogPossibleWonders()
- CvLuaPlayer::lGetOpinionTable(lua_State *)