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CvMilitaryAI::LogScrapUnit(UnitHandle, bool, bool)

Defined in
CvMilitaryAI.cpp, line 4401
Class
CvMilitaryAI
Hook name
CivHooks::CvMilitaryAI_LogScrapUnit

Hooks

static bool BeforeCvMilitaryAI_LogScrapUnit(CvMilitaryAI* self, UnitHandle pUnit, bool bDeficit, bool bConquest);static void AfterCvMilitaryAI_LogScrapUnit(CvMilitaryAI* self, UnitHandle pUnit, bool bDeficit, bool bConquest);static void ReplaceCvMilitaryAI_LogScrapUnit(void (*original)(CvMilitaryAI*, UnitHandle, bool, bool), CvMilitaryAI* self, UnitHandle pUnit, bool bDeficit, bool bConquest);CivRegisterBefore<CivHooks::CvMilitaryAI_LogScrapUnit>(host, &BeforeCvMilitaryAI_LogScrapUnit);CivRegisterAfter<CivHooks::CvMilitaryAI_LogScrapUnit>(host, &AfterCvMilitaryAI_LogScrapUnit);CivRegisterReplace<CivHooks::CvMilitaryAI_LogScrapUnit>(host, &ReplaceCvMilitaryAI_LogScrapUnit);

Code

4400/// Log that a unit is being scrapped4401void CvMilitaryAI::LogScrapUnit(UnitHandle pUnit, bool bDeficit, bool bConquest)4402{4403	if(GC.getLogging() && GC.getAILogging())4404	{4405		CvString strOutBuf;4406		CvString strTemp;4407		CvString playerName;4408		FILogFile* pLog;44094410		// Open the right file4411		playerName = m_pPlayer->getCivilizationShortDescription();4412		pLog = LOGFILEMGR.GetLog(GetLogFileName(playerName), FILogFile::kDontTimeStamp);44134414		strOutBuf.Format("%03d, ", GC.getGame().getElapsedGameTurns());4415		strOutBuf += playerName + ", ";44164417		strTemp.Format("Scrapping %s, X: %d, Y: %d, ", pUnit->getUnitInfo().GetDescription(), pUnit->getX(), pUnit->getY());4418		strOutBuf += strTemp;4419		if(bDeficit)4420		{4421			strOutBuf += "IN DEFICIT, ";4422		}4423		else4424		{4425			strOutBuf += "Finances ok, ";4426		}4427		if(bConquest)4428		{4429			strOutBuf += "CONQUEST, ";4430		}4431		else4432		{4433			strOutBuf += "Other GS, ";4434		}4435		if(pUnit->getDomainType() == DOMAIN_LAND)4436		{4437			strTemp.Format("Num Land Units: %d, In Armies %d, Rec Size: %d, ", m_iNumLandUnits, m_iNumLandUnitsInArmies, m_iRecommendedMilitarySize);4438		}4439		else4440		{4441			strTemp.Format("Num Naval Units: %d, In Armies %d, ", m_iNumNavalUnits, m_iNumNavalUnitsInArmies);4442		}4443		strOutBuf += strTemp;4444		pLog->Msg(strOutBuf);4445	}4446}

Calls

Called by