CvHomelandAI::ExecuteTreasureMoves()
- Defined in
- CvHomelandAI.cpp, line 4679
- Class
- CvHomelandAI
- Hook name
CivHooks::CvHomelandAI_ExecuteTreasureMoves
Hooks
static bool BeforeCvHomelandAI_ExecuteTreasureMoves(CvHomelandAI* self);static void AfterCvHomelandAI_ExecuteTreasureMoves(CvHomelandAI* self);static void ReplaceCvHomelandAI_ExecuteTreasureMoves(void (*original)(CvHomelandAI*), CvHomelandAI* self);CivRegisterBefore<CivHooks::CvHomelandAI_ExecuteTreasureMoves>(host, &BeforeCvHomelandAI_ExecuteTreasureMoves);CivRegisterAfter<CivHooks::CvHomelandAI_ExecuteTreasureMoves>(host, &AfterCvHomelandAI_ExecuteTreasureMoves);CivRegisterReplace<CivHooks::CvHomelandAI_ExecuteTreasureMoves>(host, &ReplaceCvHomelandAI_ExecuteTreasureMoves);
Code
4678/// Moves a treasure to the capital4679void CvHomelandAI::ExecuteTreasureMoves()4680{4681 CvCity* pLoopCity;4682 CvCity* pCapitalCity = NULL;4683 int iLoopCity = 0;4684 for(pLoopCity = m_pPlayer->firstCity(&iLoopCity); pLoopCity != NULL; pLoopCity = m_pPlayer->nextCity(&iLoopCity))4685 {4686 if(pLoopCity->isCapital())4687 {4688 pCapitalCity = pLoopCity;4689 break;4690 }4691 }46924693 if(pCapitalCity != NULL)4694 {4695 FStaticVector< CvHomelandUnit, 64, true, c_eCiv5GameplayDLL >::iterator it;4696 for(it = m_CurrentMoveUnits.begin(); it != m_CurrentMoveUnits.end(); ++it)4697 {4698 UnitHandle pUnit = m_pPlayer->getUnit(it->GetID());4699 if(!pUnit)4700 {4701 continue;4702 }47034704 pUnit->PushMission(CvTypes::getMISSION_MOVE_TO(), pCapitalCity->getX(), pCapitalCity->getY());4705 pUnit->finishMoves();4706 UnitProcessed(pUnit->GetID());47074708 if(GC.getLogging() && GC.getAILogging())4709 {4710 CvString strLogString;4711 CvString strTemp;4712 strTemp = pUnit->getUnitInfo().GetDescription();4713 strLogString.Format("Moving %s to capital - now at, X: %d, Y: %d", strTemp.GetCString(), pUnit->getX(), pUnit->getY());4714 LogHomelandMessage(strLogString);4715 }4716 }4717 }4718}
Calls
BaseVector::beginBaseVector::end- CvBaseInfo::GetDescription() const
- CvCity::getX() const
- CvCity::getY() const
- CvCity::isCapital() const
- CvGlobals::getAILogging()
- CvGlobals::getLogging()
- CvHomelandAI::LogHomelandMessage(CvString &)
- CvHomelandAI::UnitProcessed(int)
- CvHomelandUnit::GetID() const
- CvPlayer::firstCity(int *, bool)
- CvPlayer::getUnit(int)
- CvPlayer::nextCity(int *, bool)
CvString::CvStringCvString::FormatCvString::GetCStringCvString::operator=- CvTypes::getMISSION_MOVE_TO()
- CvUnit::finishMoves()
- CvUnit::GetID() const
- CvUnit::getUnitInfo() const
- CvUnit::getX() const
- CvUnit::getY() const
- CvUnit::PushMission(MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
FObjectHandle::FObjectHandleFObjectHandle::operator!FObjectHandle::operator->