CvCity::HasWorkedImprovement(ImprovementTypes) const
- Defined in
- CvCity.cpp, line 17316
- Class
- CvCity
- Hook name
CivHooks::CvCity_HasWorkedImprovement
Hooks
static bool BeforeCvCity_HasWorkedImprovement(const CvCity* self, ImprovementTypes iImprovementType, bool& result);static void AfterCvCity_HasWorkedImprovement(const CvCity* self, ImprovementTypes iImprovementType, bool& result);static bool ReplaceCvCity_HasWorkedImprovement(bool (*original)(const CvCity*, ImprovementTypes), const CvCity* self, ImprovementTypes iImprovementType);CivRegisterBefore<CivHooks::CvCity_HasWorkedImprovement>(host, &BeforeCvCity_HasWorkedImprovement);CivRegisterAfter<CivHooks::CvCity_HasWorkedImprovement>(host, &AfterCvCity_HasWorkedImprovement);CivRegisterReplace<CivHooks::CvCity_HasWorkedImprovement>(host, &ReplaceCvCity_HasWorkedImprovement);
Code
17316bool CvCity::HasWorkedImprovement(ImprovementTypes iImprovementType) const17317{17318 int iX = getX(); int iY = getY(); int iOwner = getOwner();1731917320#if defined(MOD_GLOBAL_CITY_WORKING)17321 for (int iCityPlotLoop = 0; iCityPlotLoop < GetNumWorkablePlots(); iCityPlotLoop++)17322#else17323 for (int iCityPlotLoop = 0; iCityPlotLoop < NUM_CITY_PLOTS; iCityPlotLoop++)17324#endif17325 {17326 CvPlot* pLoopPlot = plotCity(iX, iY, iCityPlotLoop);1732717328 // Invalid plot or not owned by this player17329 if (pLoopPlot == NULL || pLoopPlot->getOwner() != iOwner) {17330 continue;17331 }1733217333 // Not being worked by this city17334 if (pLoopPlot->getWorkingCity() != this || !pLoopPlot->isBeingWorked()) {17335 continue;17336 }1733717338 if (pLoopPlot->HasImprovement(iImprovementType)) {17339 return true;17340 }17341 }1734217343 return false;17344}