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CvGame::selectedCitiesGameNetMessage(int, int, int, int, bool, bool, bool, bool)

Defined in
CvGame.cpp, line 2623
Class
CvGame
Hook name
CivHooks::CvGame_selectedCitiesGameNetMessage

Hooks

static bool BeforeCvGame_selectedCitiesGameNetMessage(CvGame* self, int eMessage, int iData2, int iData3, int iData4, bool bOption, bool bAlt, bool bShift, bool bCtrl);static void AfterCvGame_selectedCitiesGameNetMessage(CvGame* self, int eMessage, int iData2, int iData3, int iData4, bool bOption, bool bAlt, bool bShift, bool bCtrl);static void ReplaceCvGame_selectedCitiesGameNetMessage(void (*original)(CvGame*, int, int, int, int, bool, bool, bool, bool), CvGame* self, int eMessage, int iData2, int iData3, int iData4, bool bOption, bool bAlt, bool bShift, bool bCtrl);CivRegisterBefore<CivHooks::CvGame_selectedCitiesGameNetMessage>(host, &BeforeCvGame_selectedCitiesGameNetMessage);CivRegisterAfter<CivHooks::CvGame_selectedCitiesGameNetMessage>(host, &AfterCvGame_selectedCitiesGameNetMessage);CivRegisterReplace<CivHooks::CvGame_selectedCitiesGameNetMessage>(host, &ReplaceCvGame_selectedCitiesGameNetMessage);

Code

2623void CvGame::selectedCitiesGameNetMessage(int eMessage, int iData2, int iData3, int iData4, bool bOption, bool bAlt, bool bShift, bool bCtrl)2624{2625	const IDInfo* pSelectedCityNode;2626	CvCity* pSelectedCity;26272628	pSelectedCityNode = GC.GetEngineUserInterface()->headSelectedCitiesNode();26292630	while(pSelectedCityNode != NULL)2631	{2632		pSelectedCity = ::getCity(*pSelectedCityNode);2633		pSelectedCityNode = GC.GetEngineUserInterface()->nextSelectedCitiesNode(pSelectedCityNode);2634		CvAssert(pSelectedCity);26352636		if(pSelectedCity != NULL)2637		{2638			if(pSelectedCity->getOwner() == getActivePlayer())2639			{2640				switch(eMessage)2641				{2642				case GAMEMESSAGE_PUSH_ORDER:2643					cityPushOrder(pSelectedCity, ((OrderTypes)iData2), iData3, bAlt, bShift, bCtrl);2644					break;26452646				case GAMEMESSAGE_POP_ORDER:2647					if(pSelectedCity->getOrderQueueLength() >= 1)2648					{2649						gDLL->sendPopOrder(pSelectedCity->GetID(), iData2);2650					}2651					break;26522653				case GAMEMESSAGE_SWAP_ORDER:2654					if(pSelectedCity->getOrderQueueLength() >= 2)2655					{2656						gDLL->sendSwapOrder(pSelectedCity->GetID(), iData2);2657					}2658					break;26592660				case GAMEMESSAGE_DO_TASK:2661					gDLL->sendDoTask(pSelectedCity->GetID(), ((TaskTypes)iData2), iData3, iData4, bOption, bAlt, bShift, bCtrl);2662					break;26632664				default:2665					CvAssert(false);2666					break;2667				}2668			}2669		}2670	}2671}

Calls

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