CvCity::getOrderQueueLength()
- Defined in
- CvCity.cpp, line 13456
- Class
- CvCity
- Hook name
CivHooks::CvCity_getOrderQueueLength
Hooks
static bool BeforeCvCity_getOrderQueueLength(CvCity* self, int& result);static void AfterCvCity_getOrderQueueLength(CvCity* self, int& result);static int ReplaceCvCity_getOrderQueueLength(int (*original)(CvCity*), CvCity* self);CivRegisterBefore<CivHooks::CvCity_getOrderQueueLength>(host, &BeforeCvCity_getOrderQueueLength);CivRegisterAfter<CivHooks::CvCity_getOrderQueueLength>(host, &AfterCvCity_getOrderQueueLength);CivRegisterReplace<CivHooks::CvCity_getOrderQueueLength>(host, &ReplaceCvCity_getOrderQueueLength);
Code
13456int CvCity::getOrderQueueLength()13457{13458 VALIDATE_OBJECT13459 return m_orderQueue.getLength();13460}
Calls
FFastSmallFixedList::getLength
Called by
- CvBuilderTaskingAI::DoesBuildHelpRush(CvUnit *, CvPlot *, BuildTypes)
- CvCity::CleanUpQueue()
- CvCity::popOrder(int, bool, bool)
- CvCity::pushOrder(OrderTypes, int, int, bool, bool, bool, bool)
- CvGame::selectedCitiesGameNetMessage(int, int, int, int, bool, bool, bool, bool)
- CvNotifications::IsNotificationExpired(int)
- CvLuaCity::lGetOrderQueueLength(lua_State *)