CvGame.cpp
Functions
- CalculateDigSiteWeight(int, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &)
- CalculateDigSiteWeights(int, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &, FFastVector<int, true, c_eCiv5GameplayDLL, 0> &)
- GetRandomMajorPlayer()
- GetRandomPlayer()
- IfTradeUnit_DisplayPopupTradeRoute(CvUnit *)
- WorldBuilderMapLoaderAddRandomItems(lua_State *)
- WorldBuilderMapLoaderLoadModData(lua_State *)
- WorldBuilderMapLoaderRunPostProcessScript(lua_State *)