Hooks
static bool BeforeWorldBuilderMapLoaderAddRandomItems(lua_State* L, int& result);static void AfterWorldBuilderMapLoaderAddRandomItems(lua_State* L, int& result);static int ReplaceWorldBuilderMapLoaderAddRandomItems(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::WorldBuilderMapLoaderAddRandomItems>(host, &BeforeWorldBuilderMapLoaderAddRandomItems);CivRegisterAfter<CivHooks::WorldBuilderMapLoaderAddRandomItems>(host, &AfterWorldBuilderMapLoaderAddRandomItems);CivRegisterReplace<CivHooks::WorldBuilderMapLoaderAddRandomItems>(host, &ReplaceWorldBuilderMapLoaderAddRandomItems);